The Xbox Series X Design

Now that we have gone over what is inside, let us chat about what is happening on the outside. This current next-gen console launches brought about designs which are quite different than those before. Microsoft’s Xbox Series S does offer a more traditional console look to it, but the Xbox Series X, in its all matte black finish, is decidedly untraditional.

First, the Xbox Series X is designed to ideally be placed upright, as in standing vertically. Now, to be sure, there are rubber feet which allow the console to sit horizontally, however there are small tells that this isn't Microsoft's preferred position, and as such the console looks a bit odd on its side. The Xbox icon on the power button would be rotated if placed on its side, much like the Xbox Series S power button is designed for a horizontal arrangement. The Series X dimensions feel a bit off when the console is laid horizontally, with it being quite tall, but very shallow looking. There is no one saying it won’t work on its side, and Microsoft including rubber feet on the console means that they also have no issues with it being kept horizontally, but from a pure aesthetics view, it looks a bit more proper when standing up.

That is a shame for anyone that wants to place the Xbox in a rack of electronics. The matte black finish works well in this scenario since it would match other AV equipment, but most AV shelves are not designed for the vertical Xbox, so you would have to put it on its side, and be forced to face the cringe-worthy look of the sideways power button for years to come.

The main reason for the square vertical design is of course heat. The Xbox Series X is the most powerful console built to date. It's also one of the most power-hungry. Despite the use of 7 nm TSMC transistors, packing 12 TFLOPS of GPU along with 16 GB of GDDR6 and an 8-core Zen 2 processor means that there is a significant amount of thermals to deal with. We will go into how well it handles the thermal requirements shortly, but clearly the design team wanted a console that was first and foremost cool and quiet, so they've designed around that.

The aesthetics are very subdued, with not a lot of defining features of the design when looking from the front, other than the slot-loading UHD Blu-Ray drive. The power button is on the left, and lights up in use, but there are no flashy lights otherwise.

As much as it may seem silly to RGB all the things, it might have been nice to see some Xbox green LEDs to give a soft glow out of the top of the unit, with the option to disable them, because otherwise there is not a lot to see. The top of the unit does feature a wide grille for hot air to escape, and it does feature some subtle green coloring, but that coloring can not be seen in a dark room.

The matte finish looks great, but be warned: it is a fingerprint magnet.

The sides of the Series X are completely devoid of anything. The rear does have a bit more venting for air intake, along with the bottom which also features a podium to raise the unit slightly, and of course on the back are the main AV connectors, Ethernet, USB Type-A, and the storage expansion slot.

Xbox Series X Controller – Subtly updated

For this generation, Sony has significantly updated their controller, but Microsoft took the safer approach. Microsoft’s Xbox team seems very serious about blurring the generational lines, and introducing a new controller, especially when the existing one was so well received, may have alienated some fans. Also, it means all Xbox One controllers will work with the new system, which is great as people may have purchased custom controllers, or one of the Elite controllers.

The new controller features the standard Xbox Wi-Fi Direct connection that has been around since Xbox One, although with Dynamic Latency Input, which polls the controller more often for reduced lag. Microsoft added Bluetooth support to the Xbox One controller as a mid-cycle refresh, and for the new generation they are expanding that to include Bluetooth Low Energy, meaning it will be compatible with more devices, and be easier to pair.

Physically, all the changes to the controller are very subtle. The most noticeable change is that there is now a new share button located right in the middle of the controller. When Xbox One launched, sharing was expected to be done via Kinect, but as that system died a painful death, it was replaced by being able to share by pressing the Xbox button, then sharing. It was a somewhat painful process. The new share button allows for screenshots by tapping the button, or video clips by holding the button.

The controller continues to utilize AA batteries, and Microsoft is all-too-happy to sell a rechargeable kit as an optional accessory. The controller now can charge via USB Type-C, which is great to see, as most phones have made the switch as well, so having a Type-C charger handy is not that unlikely. If you were someone who purchased the Chatpad, it is also still possible to use on the new controller, which like the previous generation, also has a 3.5 mm audio jack on the bottom for a headset connection.

The controller finish has also been tweaked, with a slight texture on the controller arms now, providing less of a chance of the controller slipping when hands get sweaty. The same texture is also on the triggers.

The D-pad has also been overhauled, moving from having just the cross, to now being a full circle with a raised cross, which should help tremendously on games that expect you to press in the midpoints.

The new controller feels great with the new textures, but most definitely is not a departure from the Xbox One controller in most respects. This was not an accident, since the Xbox One controller was quite good, and with the heavy emphasis on backwards compatibility, keeping the same basic controller design makes a lot of sense. That being said, it does not feel next gen because it is more or less the same as the previous design.

If you were a fan of the Xbox Design lab, where you could design a custom controller, it is currently not available as they ramp up for the new controller, so look for it to be back in 2021.

Xbox Velocity Architecture and AV Connections Power and Thermals


View All Comments

  • edzieba - Thursday, November 5, 2020 - link

    I think the weirdest thing about this console generation is the near total lack of enthusiasm, either organic or marketed.
    I haven't seen a single advert for either console, this is the first I've heard that one of them is available, and couldn't tell you when the PS5 will be launching either. Nobody I know is in the "yeah, new <Console>! I'm gonna get it so I can play <Game>!", and can't think off he top of my head of any of the launch titles for either (again, no adverts).
  • Stuka87 - Thursday, November 5, 2020 - link

    I have seen tons of buzz online. But you are right that I have not seen a single commercial for them. And the video commercials I have seen, all mention the XBox One. Definitely very different than the last time new consoles launched. Reply
  • nitram_tpr - Thursday, November 5, 2020 - link

    I saw my first ad for the XBox Series X yesterday on UK TV, it looked impressive but it wasn't a really hyped up advert. Not like the ads for the new iphone (the most powerful iphone ever, well duh, it's new!) Reply
  • dmoros78v| - Monday, November 9, 2020 - link

    phones have gotten ridiculous as of late, and we are guilty... we cry foul when a new console costs more than 500 bucks, but are happy to pay 1000 for a phone? iphone prices have become really distorted, the hardware on an iphone cant be twice as expensive a the hardware in a fully fledged gaming console for 4K HDR ray tracing etc Reply
  • star-affinity - Tuesday, November 10, 2020 - link

    I think you are comparing apples to oranges here. Saying that a phone is expensive compared to a gaming console isn't fair since there are quite a lot of more complex technology in a (modern) phone which can do *a lot* more than play/stream games and play/stream media.

    A (flagship) phone has

    -Camera (multiple) built-in.
    -Face recognition.
    -Multi-touch display built-in.
    -Speakers built-in.
    -GPS built-in.
    -Gyro built-in.
    -NFC built-in.
    -Battery built-in.

    Plus many more things in a tiny packages which requires a lot of R&D.

    By your reasoning, how do you motivate a graphics card for $2700?
  • d0x360 - Wednesday, November 18, 2020 - link

    The bill of materials on a phone is 1/4 their price. What you're paying for is the short sales shelf life and r&d. My note 10+ was NOT worth $1200+. I liked my note 9 much better and it was $600 cheaper.

    How do you justify a $2700 gpu? You don't because the most expensive one is only $1500. If you're paying ebay prices for one then you're a fool. Wait until after December and save yourself money.
  • dotjaz - Tuesday, November 10, 2020 - link

    Mobility carries a premium, that's the name of the game. Plus phone companies can't profit after they sold you the phone while consoles can be sold at a loss and still viable.

    How dumb are you to compare those? A fair comparison is a ohone on contract! And they are still cheap.
  • dotjaz - Tuesday, November 10, 2020 - link

    *phone Reply
  • d0x360 - Wednesday, November 18, 2020 - link

    Yea they can profit, who are you kidding. They have apps and services that they use to sell information. They make way more than the cost of the phone back off ever owner..unless they use adguard. version, not the fake one in the play store or ios store. Reply
  • wrongfuljesus - Wednesday, February 10, 2021 - link

    Well buckaroo, tell me, is your battery life dying? Is your phone on it's last legs in 6 months of usage? Well, the phone company is here tell *YOU* that you can come to their repair shop for a good and "safe" repair! For the low price of your self dignity and your yearly salary, you can pay to get your battery replaced. Boom, company profit buddy. Serializing parts, can't repair on your own. Tell me now, tell me, how is the phone company NOT profiting after they sold you this device? Reply

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