Kicking off this week is SIGGRAPH, the annual North American professional graphics gathering that sees everyone from researchers to hardware vendors come together to show off new ideas and new products. Last year’s show ended up being particularly important, as NVIDIA used the show as a backdrop for the announcement of their Turing graphics architecture. This year’s NVIDIA presence is going to be far more low-key – NVIDIA doesn’t have any new hardware this time – but the company is still at the show with some announcements. Diving right into matters then, this year NVIDIA has an announcement that all professional and prosumer users will want to take note of. At long last, NVIDIA is dropping the requirement to use a Quadro card to get...
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Kicking off this week in Los Angeles is SIGGRAPH 2015, the computer graphics industry’s annual professional conference. As the biggest graphics event of the year this show has become...5 by Ryan Smith on 8/10/2015
Along with updates on OpenGL, Khronos is also offering a status update on the development of Vulkan at this year’s SIGGRAPH show. Khronos’s next-generation low-level API was announced last...28 by Ryan Smith on 8/10/2015
Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...44 by Ryan Smith on 3/3/2015
As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not...22 by Ryan Smith on 8/11/2014
Taking place this week is SIGGRAPH 2014, the graphics industry’s yearly professional event. As the biggest graphics event of the year this show has become the Khronos Group’s favorite...4 by Ryan Smith on 8/11/2014
Though firmly rooted in the Microsoft technology camp for much of their history, in the past few years Valve has been expanding their reach to additional platforms and technologies...33 by Ryan Smith on 3/11/2014