This is our first review that makes use of Reverend's Thunder Demo which fortunately, unlike previous UnrealTournament benchmarks we've employed, actually scales well with resolution. However do keep in mind that UnrealTournament is still very CPU limited.

At 640 x 480 x 32 all of the solutions perform like one another. This isn't because of the low resolution (while that is a part of it), instead this is mainly because at this low of a resolution the CPU is providing the bottleneck in the system.

As the CPU limited benchmark continues, the ULTRA shows no tangible performance advantage over the regular GTS. You would be much better off getting a faster CPU than upgrading to an Ultra in this case.

Only when the resolution is increased dramatically do the distances between the contenders begin to grow. Even then, the CPU limited nature of the UnrealTournament benchmark prevents much of a performance spread.

For a more in-depth look at the performance of the GeForce2 Ultra, visit our review.

Quake III Arena Performance Conclusion
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