CPU Performance: Web and Legacy Tests

While more the focus of low-end and small form factor systems, web-based benchmarks are notoriously difficult to standardize. Modern web browsers are frequently updated, with no recourse to disable those updates, and as such there is difficulty in keeping a common platform. The fast paced nature of browser development means that version numbers (and performance) can change from week to week. Despite this, web tests are often a good measure of user experience: a lot of what most office work is today revolves around web applications, particularly email and office apps, but also interfaces and development environments. Our web tests include some of the industry standard tests, as well as a few popular but older tests.

We have also included our legacy benchmarks in this section, representing a stack of older code for popular benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

WebXPRT 3: Modern Real-World Web Tasks, including AI

The company behind the XPRT test suites, Principled Technologies, has recently released the latest web-test, and rather than attach a year to the name have just called it ‘3’. This latest test (as we started the suite) has built upon and developed the ethos of previous tests: user interaction, office compute, graph generation, list sorting, HTML5, image manipulation, and even goes as far as some AI testing.

For our benchmark, we run the standard test which goes through the benchmark list seven times and provides a final result. We run this standard test four times, and take an average.

Users can access the WebXPRT test at http://principledtechnologies.com/benchmarkxprt/webxprt/

WebXPRT 3 (2018)

WebXPRT 2015: HTML5 and Javascript Web UX Testing

The older version of WebXPRT is the 2015 edition, which focuses on a slightly different set of web technologies and frameworks that are in use today. This is still a relevant test, especially for users interacting with not-the-latest web applications in the market, of which there are a lot. Web framework development is often very quick but with high turnover, meaning that frameworks are quickly developed, built-upon, used, and then developers move on to the next, and adjusting an application to a new framework is a difficult arduous task, especially with rapid development cycles. This leaves a lot of applications as ‘fixed-in-time’, and relevant to user experience for many years.

Similar to WebXPRT3, the main benchmark is a sectional run repeated seven times, with a final score. We repeat the whole thing four times, and average those final scores.

WebXPRT15

Speedometer 2: JavaScript Frameworks

Our newest web test is Speedometer 2, which is a accrued test over a series of javascript frameworks to do three simple things: built a list, enable each item in the list, and remove the list. All the frameworks implement the same visual cues, but obviously apply them from different coding angles.

Our test goes through the list of frameworks, and produces a final score indicative of ‘rpm’, one of the benchmarks internal metrics. We report this final score.

Speedometer 2

Google Octane 2.0: Core Web Compute

A popular web test for several years, but now no longer being updated, is Octane, developed by Google. Version 2.0 of the test performs the best part of two-dozen compute related tasks, such as regular expressions, cryptography, ray tracing, emulation, and Navier-Stokes physics calculations.

The test gives each sub-test a score and produces a geometric mean of the set as a final result. We run the full benchmark four times, and average the final results.

Google Octane 2.0

Mozilla Kraken 1.1: Core Web Compute

Even older than Octane is Kraken, this time developed by Mozilla. This is an older test that does similar computational mechanics, such as audio processing or image filtering. Kraken seems to produce a highly variable result depending on the browser version, as it is a test that is keenly optimized for.

The main benchmark runs through each of the sub-tests ten times and produces an average time to completion for each loop, given in milliseconds. We run the full benchmark four times and take an average of the time taken.

Mozilla Kraken 1.1

3DPM v1: Naïve Code Variant of 3DPM v2.1

The first legacy test in the suite is the first version of our 3DPM benchmark. This is the ultimate naïve version of the code, as if it was written by scientist with no knowledge of how computer hardware, compilers, or optimization works (which in fact, it was at the start). This represents a large body of scientific simulation out in the wild, where getting the answer is more important than it being fast (getting a result in 4 days is acceptable if it’s correct, rather than sending someone away for a year to learn to code and getting the result in 5 minutes).

In this version, the only real optimization was in the compiler flags (-O2, -fp:fast), compiling it in release mode, and enabling OpenMP in the main compute loops. The loops were not configured for function size, and one of the key slowdowns is false sharing in the cache. It also has long dependency chains based on the random number generation, which leads to relatively poor performance on specific compute microarchitectures.

3DPM v1 can be downloaded with our 3DPM v2 code here: 3DPMv2.1.rar (13.0 MB)

3DPM v1 Single Threaded3DPM v1 Multi-Threaded

x264 HD 3.0: Older Transcode Test

This transcoding test is super old, and was used by Anand back in the day of Pentium 4 and Athlon II processors. Here a standardized 720p video is transcoded with a two-pass conversion, with the benchmark showing the frames-per-second of each pass. This benchmark is single-threaded, and between some micro-architectures we seem to actually hit an instructions-per-clock wall.

x264 HD 3.0 Pass 1x264 HD 3.0 Pass 2

CPU Performance: Encoding Tests Gaming: World of Tanks enCore
Comments Locked

274 Comments

View All Comments

  • Ryan Smith - Friday, October 19, 2018 - link

    For once, we're going to do the first comment!

    (What does everyone think of the article, and Intel's new CPU?)
  • DanNeely - Friday, October 19, 2018 - link

    [thoughts]
  • Ryan Smith - Friday, October 19, 2018 - link

    Okay. That's well-played...
  • nathanddrews - Friday, October 19, 2018 - link

    My take on your data: worth it if you have something a lot faster than a GTX 1080 since it looks GPU-bound for most of the gaming benchmarks at med-high resolutions. 2080Ti users and SLI users will probably get the most out of it from a gaming perspective.

    Skylake-X with that AVX512 perf, though...
  • Ian Cutress - Friday, October 19, 2018 - link

    One issue we always have every generation is sourcing GPUs. Going up to a vendor and asking for 3-4 cards is typically a no go. This is why I've done a range of resolutions/settings for each game, so cover everyone who wants to see CPU limited scenarios, and others that might be more real-world oriented.
  • 3dGfx - Friday, October 19, 2018 - link

    Ian, how can you claim 9900k is the best when you never tested the HEDT parts in gaming? Making such claims really makes anandtech look bad because it sounds like a sales pitch and you omitted that entire HEDT platform from the results. I hope you fix this oversight so skyX can be compared properly to 9900K and the upcoming skyX refresh parts! And of course, AMD HEDT parts.

    There was supposed to be a part2 to the i9-7980XE review and it never happened, so gaming benchmarks were never done, and i9-7940X and i9-7920X weren't tested either. HEDT is a gaming platform since it has no ECC support and isn't marketed as a workstation platform.

    IF intel says the 8-core part is now "the best" you ought to be testing their flagship HEDT parts which also were claimed to be the best.
  • 3dGfx - Friday, October 19, 2018 - link

    p.s. It would be nice if you can also do Zbrush benchmarking for all the cpu reviews. it runs entirely on the CPU with no GPU accelerations and it comes with a benchmark test/score built into the app. Zbrush is a very common 3d app these days. Also its useful to mention in a review how many polygons or subdivision levels can be displayed in zbrush by the cpu before you see a slowdown. thanks.
  • Ryan Smith - Friday, October 19, 2018 - link

    "Ian, how can you claim 9900k is the best when you never tested the HEDT parts in gaming?"

    Beg your pardon? We have the 7900X, 7820X, and a couple of Threadrippers for good measure. Past that, the farther up the ladder you go in Intel HEDT, the lower the turbo clockspeeds go, which diminishes gaming performance.
  • 3dGfx - Friday, October 19, 2018 - link

    sorry, I was mainly just looking for the flagship products and they have no gaming benches at all, 2990WX, 2950X, and 7980XE, these top end "best" parts have no gaming benchmarks. I wanted to see how they compare to the 9900k or to the refreshed skylakeX which will come out. if for example someone wants to buy a chip that is good for both raytrace rendering and games (game developers, etc.) they will want to see all these benches.
  • Makaveli - Friday, October 19, 2018 - link

    Why would you buy a 2990WX, 2950X, and 7980XE

    to play games on?

Log in

Don't have an account? Sign up now