Star Swarm, DirectX 12 AMD APU Performance Preview
by Ryan Smith & Ian Cutress on February 13, 2015 10:00 AM EST- Posted in
- GPUs
- AMD
- Microsoft
- APUs
- DirectX 12
After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs. As our initial article was run on various Intel CPU configurations, this time we’re going to take a look at how performance scales on AMD’s Kaveri APUs, including whether DX12 is much help for the iGPU, and if it can help equalize the single-threaded performance gap been Kaveri and Intel’s Core i3 family.
To keep things simple, this time we’re running everything on either the iGPU or a GeForce GTX 770. Last week we saw how quickly the GPU becomes the bottleneck under Star Swarm when using the DirectX 12 rendering path, and how difficult it is to shift that back to the CPU. And as a reminder, this is an early driver on an early OS running an early DirectX 12 application, so everything here is subject to change.
CPU: | AMD A10-7800 AMD A8-7600 Intel i3-4330 |
Motherboard: | GIGABYTE F2A88X-UP4 for AMD ASUS Maximus VII Impact for Intel |
Power Supply: | Rosewill Silent Night 500W Platinum |
Hard Disk: | OCZ Vertex 3 256GB OS SSD |
Memory: | G.Skill 2x4GB DDR3-2133 9-11-10 for AMD G.Skill 2x4GB DDR3-1866 9-10-9 at 1600 for Intel |
Video Cards: | MSI GTX 770 Lightning AMD APU iGPU |
Video Drivers: | NVIDIA Release 349.56 Beta AMD Catalyst 15.200 Beta |
OS: | Windows 10 Technical Preview 2 (Build 9926) |
To get right down to business then, are AMD’s APUs able to shift the performance bottleneck on to the GPU under DirectX 12? The short answer is yes. Highlighting just how bad the single-threaded performance disparity between Intel and AMD can be under DirectX 11, what is a clear 50%+ lead for the Core i3 with Extreme and Mid qualities becomes a dead heat as all 3 CPUs are able to keep the GPU fully fed. DirectX 12 provides just the kick that the AMD APU setups need to overcome DirectX 11’s CPU submission bottleneck and push it on to the GPU. Consequently at Extreme quality we see a 64% performance increase for the Core i3, but a 170%+ performance increase for the AMD APUs.
The one exception to this is Low quality mode, where the Core i3 retains its lead. Though initially unexpected, examining the batch count differences between Low and Mid qualities gives us a solid explanation as to what’s going on: low pushes relatively few batches. With Extreme quality pushing average batch counts of 90K and Mid pushing 55K, average batch counts under Low are only 20K. With this relatively low batch count the benefits of DirectX 12 are still present but diminished, leading to the CPU no longer choking on batch submission and the bottleneck shifting elsewhere (likely the simulation itself).
Meanwhile batch submission times are consistent between all 3 CPUs, with everyone dropping down from 30ms+ to around 6ms. The fact that AMD no longer lags Intel in batch submission times at this point is very important for AMD, as it means they’re not struggling with individual thread performance nearly as much under DirectX 12 as they were DirectX 11.
Finally, taking a look at how performance scales with our GPUs, the results are unsurprising but none the less positive for AMD. Aside from the GTX 770 – which has the most GPU headroom to spare in the first place – both AMD APUs still see significant performance gains from DirectX 12 despite running into a very quick GPU bottleneck. This simple API switch is still enough to get another 44% out of the A10-7800 and 25% out of the A8-7600. So although DirectX 12 is not going to bring the same kind of massive performance improvements to iGPUs that we’ve seen with dGPUs, in extreme cases such as this it still can be highly beneficial. And this still comes without some of the potential fringe benefits of the API, such as shifting the TDP balance from CPU to GPU in TDP-constrained mobile devices.
Looking at the overall picture, just as with our initial article it’s important not to read too much into these results right now. Star Swarm is first and foremost a best case scenario and demonstration for the batch submission benefits of DirectX 12. And though games will still benefit from DirectX 12, they are unlikely to benefit quite as greatly as they do here, thanks in part to the much greater share of non-rendering tasks a CPU would be burdened with in a real game (simulation, AI, audio, etc.).
But with that in mind, our results from bottlenecking AMD’s APUs point to a clear conclusion. Thanks to DirectX 12’s greatly improved threading capabilities, the new API can greatly close the gap between Intel and AMD CPUs. At least so long as you’re bottlenecking at batch submission.
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c4t - Monday, February 16, 2015 - link
Did you use Dual-Rank Memory in the APU iGPU test ? Kaveri needs it and the 7850k is fine with DDR3-2400 and more and graphically gains and gains.c4t - Monday, February 16, 2015 - link
http://www.computerbase.de/2014-01/amd-kaveri-arbe...Shadowmaster625 - Monday, February 16, 2015 - link
How about some memory scaling tests for APUs on DX12?thunderising - Monday, February 16, 2015 - link
And how would the results look like if an AMD GPU is used?akamateau - Monday, March 6, 2017 - link
EXACTLY.Anand omitted the exquisite little fact that they DISABLED Asynchronous Compute which quite effectively crippled the AMD CPU and giving Anand the results that they wanted. Show Intel in the best light possible and AMD in the worst.
Essentially Anand lied to the readers.
beepboy - Tuesday, February 17, 2015 - link
All thanks to Apple for pushing Intel in the right directionWealth Generators - Sunday, February 22, 2015 - link
Awesome article http://wallstreetgenerators.com/akamateau - Monday, February 23, 2015 - link
The test I want to see is Intel i3-4330 WITHOUT the Geforce AIB. Lets see just how much AMD silicon really outclasses Intel HD IGP.Windows 10 and DX12 appears to be the best friend that AMD has right now. Mantle has done it's job. It got Microsoft to evolve Dx12 lightyears from where Dx11 was.
One wonders if the intent was to deliberately cripple AMD APU's. Mantle really is the tail wagging the dog!
Revdarian - Thursday, February 26, 2015 - link
Agreed, i ended up watching the graphics over and over trying to determine if i had missed something, since we were on the GPU sub section talking about APU performance and the critical part of the actual iGPU performance was missing from this article!, what a waste of time this was to me.akamateau - Monday, March 6, 2017 - link
Why did you run Star Swarm with ANY NVidia GTX AIB?Why did you neglect to tell the readers that Asycnh Compute was disabled?
It is an UNDENIABLE FACT that AMD GPU's and dGPU's ALL support DX12 fully and NVidia does not.
Using an Nvidia GPU AIB in effect cripples AMD performance.
This was a completely misleading piece.