CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

One of the interesting things in these benchmarks is that when in 95W mode, especially in shorter tests, the 9900K actually performs better than the full grunt settings. This could be because the system doesn't have to consider current limits of the power delivery, as 95W is the guaranteed limit no matter the loading.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

In a slightly longer test, the 9900K @ 95W eeks out the tiniest win.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

As we move onto something more substantial with all the threads, the 95W setting means that the result scores a heavy loss in 3DPM.

3D Particle Movement v2.1 (with AVX)

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin is again a single threaded test, and the 9900K at 95W eeks out another small win.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

When it comes to a mixed benchmark like DigiCortex, the reduced power CPU actually performs around the same, given the same DRAM speed on both setups.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

yCruncher shows another small win for the 9900K at 95W in single threaded mode, although this turns into a loss when all the threads are primed with AVX2 code.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Photoscan is a mixed workload test, with certain portions being purely singe threaded and others being multithreaded. The 9900K at 95W wins by a good amount here.

Our New Testing Suite for 2018 and 2019 CPU Performance: Rendering Tests
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  • urbanman2004 - Thursday, November 29, 2018 - link

    Yeah, the 9900K is the latest and greatest when it comes to mainstream CPU's, but at its current pricing you're better off purchasing a more value oriented CPU such as the 8700K to get more bang for your buck. Intel has been losing their sh!t as of late ever since AMD's Ryzen has them on their heels.
  • AlyxSharkBite - Thursday, November 29, 2018 - link

    The 9900K is awesome if you build a rig that can keep it cool when overclocked. But otherwise yeah an 8700K is a better choice or for bang for buck the 2700X is good
  • 4800z - Thursday, November 29, 2018 - link

    It's not that hard to cool it. Just need a big noctua or an AIO.
  • TheinsanegamerN - Thursday, November 29, 2018 - link

    It still runs high 90C under OC on such coolers. The only way to keep it running at a 5 GHz OC with with a 360mm rad, and even then just barely.

    The 9900k is the hardest intel to cool since the pentium DEE
  • 4800z - Thursday, November 29, 2018 - link

    If you want value stop playing games and get a part time job so you can have more money in your pocket. The 9900k is only a few hundred dollars more. THat's not much spread over years.
  • sa666666 - Thursday, November 29, 2018 - link

    Found the Intel shill/apologist. Not everyone has unlimited funds to spend like that, and even if they could afford the CPU, what about the power to run it? This CPU is very power-hungry and expensive, and insulting users that don't have a lot of money (or have a better sense of how to properly budget it) won't change that fact.
  • schujj07 - Thursday, November 29, 2018 - link

    Very true. Has to justify the reason for spending an arm and a leg on his/her new space heater. 4800z while the CPU is $200 more expensive, you also need the $70+ cooler, you have to have the expensive z390 motherboard that adds another $70 onto the build, your room is going to be warmer so that will increase your cooling costs, and drawing 77% more power means you are going to increase your electric bill. All these costs add up and unless you are able to purchase this on a credit card with 0% interest or have saved up for a long time, the extra $400 is going to make a huge difference. Also someone could go with the 2700X or 8700K and use the extra $400 for a nice upgrade on their build, where said person would have gotten a RTX2080 not s/he can afford a RTX2080Ti.
  • TEAMSWITCHER - Thursday, November 29, 2018 - link

    He's not wrong. The 9900K is closer the Thread Ripper in many benchmarks than Ryzen is to the 9900K, and at the same time closer to Ryzen in cost. While billed as a gaming processor, the 9900K is great for content creators. Unless you have a specific need for HEDT platform capabilities (RAM or PCIe lanes) the 9900k would get the job done for less money.
  • Targon - Thursday, November 29, 2018 - link

    And if you just wait until March of 2019, Ryzen 3rd generation will probably meet or beat the performance of the 9900k for $330. So your $200+ higher price will only be for 4-5 months of having superior performance before the new AMD will be considered faster.
  • HollyDOL - Saturday, December 1, 2018 - link

    I know a person holding to a similar philosophy. He still runs Athlon XP, always waiting for the next generation beating the current one.

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