Our New Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • TechSideUp - Sunday, December 2, 2018 - link

    Can you show me where your getting this i9-9900k for $488? Lol
  • peevee - Monday, December 3, 2018 - link

    " Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance."

    What CPU he optimized it for? Let me guess... the one he has in his room.
  • tviceman - Monday, December 3, 2018 - link

    I'd like to see what kind of performance gains may be had with an undervolt when TDP limited.
  • TheJian - Tuesday, December 4, 2018 - link

    I think people are confusing WATTS USED with TDP (amount of HEAT a chip puts off that your HSF or case etc has too be able to accommodate to cool said chip). They are telling manufacturers of laptops, pc's etc how good their cooling design needs to be to keep the chip from heating up.

    THERMAL DESIGN POWER (point might be more accurate, as some use it), is just as it sounds. THERMAL, er, uh, HEAT. Get it? I'm confused by everyone's confusion...LOL.

    https://www.windowscentral.com/what-tdp-and-why-sh...
    Perhaps a bit better explanation than anandtech is providing. Maybe they need an A+ course?

    "TDP ≠ power draw?"
    "Not quite, no. TDP doesn't equate to how much power will be drawn by the component in question, but that doesn't mean you can't use the value provided as an estimation."

    "TDP is not — however — a direct measure of how much power a component will draw, but it can be a good indicator."

    So, don't expect watts PULLED from a wall to equal a quoted TDP. That isn't what it is, although it may come close to meaning it...ROFL.

    If you had a 100% efficient chip (as someone else noted isn't possible...yet?), your chips TDP rating would be ZERO. It would not require anything to cool it. See the point?

    https://en.wikipedia.org/wiki/Thermal_design_power
    "The thermal design power (TDP), sometimes called thermal design point, is the maximum amount of heat generated by a computer chip or component (often the CPU or GPU) that the cooling system in a computer is designed to dissipate under any workload."

    Not exactly watts used right?

    https://fullforms.com/TDP
    "What does TDP mean?
    Thermal Design Power (TDP), sometimes called Thermal Design Point, is a metric that is expressed in watts. TDP refers to the amount of power/heat a cooling system (like fan, heatsink) is expected to dissipate to prevent overheating."

    Again, not watts used. I could point to another dozen, but people should get the point. Despite whatever Intel/AMD think it means year to year (ROFL), it's heat.

    https://www.overclockers.com/forums/showthread.php...
    Same story from OC people. To each his own I guess, but many seem confused about why things blow past tdp (because it's not WATTS). What is the chips temp when it blows past those TDP numbers at stock settings? Is it 150 instead of 95 or whatever? I mean if Dell or someone designs their slim pc's for 95w it likely won't work to well if it's going to 150 temps with a box that is designed to cool 95-100w right? Again, the definition used here really don't work IMHO (and everyone else I seem to look up...LOL). But hey, maybe my old A+ test was wrong (I'm old, maybe I'm just not recalling things correctly, and all the web is wrong too) :) I doubt it ;)
  • Gastec - Wednesday, June 19, 2019 - link

    Perpetuum mobile IS impossible. And I don't want a CPU that's advertised as consuming 95W to 110W (give more than take the PSU inefficiency and other losses on the pipe) to automatically overclock to 170 W because of review benchmarks. I want it to be set BY DEFAULT at max. 95-110W and I also want it to do 5GHz on all cores @ 95-110W, as advertised:) Then I would pay 490€ for it.
  • DennisBaker - Tuesday, December 4, 2018 - link

    I wanted to build a new PC on Black Friday, and I bought an i9-9900k. I never overclock and typically buy a locked/non-k CPU but couldn't wait until next year. I also always use a SFF case (Cooler Master Elite 130).

    This is a great article, but I'm not sure how to actually set the bios for a 95w max cpu setting.
    I have the Asrock z390 phantom gaming-itx/ac motherboard:
    http://asrock.pc.cdn.bitgravity.com/Manual/Z390%20...

    I've been googling without success and figured I would just ask here if there is a general guide for this.
  • DennisBaker - Tuesday, December 4, 2018 - link

    Set to:

    Long Duration Power Limit: 95
    Long Duration Maintained: Auto
    Short Duration Power Limit: 95

    Seems like that should work.
  • 0ldman79 - Thursday, December 6, 2018 - link

    I guess the 95w limit prevented whatever resource snag or thermal throttling issues that was happening with the unlimited version.

    That would explain the benches where it won vs the unlimited 9900k.
  • HikariWS - Thursday, December 13, 2018 - link

    Great article! I've been guessing about turbo values for years and this aticle answered it all!!

    Of course we need more transparency from Intel, I suppose this info is left for marketers to release and they think we'd not understand, so they just leave it hidden.

    It's great how the same chip can be used on a small form factor and on a big E-ATX case. Modern turbo makes manual overclocking almost not needed, left for watercooling or maybe some manual Vcore setting.

    It's basicly a matter of having a good case, a great cooler, and live in Europe to be able to keep 4700MHz all the time!

    I wish Intel would release a top performing CPU with 4 core and no IGP, that would do 4.5GHz base and 5.5GHz All Core Turbo without watercooling. We don't need more than 4 cores.
  • misources - Sunday, May 10, 2020 - link

    Nice article about Intel Core i9. please visit my site for more tutorial www.misources.com

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